The Road Rash titles on the Genesis remain some of my favorite “line-scrolling” racing games of all time. The controls were tight, the combat was fun, the music was catchy, and the track design gave a great three dimensional feel. From the rolling hills to the tight turns, the Genesis games gave a realistic sense of screaming down the highway that few racers of the era could match.
Atari Jaguar. These two words seem to muster up so much controversy amongst the mainstream gaming press. “The controller is horrible” they say, “it’s not really 64-bit.” “Doom doesn’t have music.” For those that own a Jag, most of that disdain is misguided. With that in mind, I present to you the Top 5 Atari Jaguar games.
17 years. That's how long it took to develop a true sequel to Yu Suzuki's 1986 arcade masterpiece. A year later, in 2004, the code ninjas at Sumo Digital figured out how to squeeze a game requiring 512 megabytes of ram onto a system with just 64. The result is the excellent OutRun 2 for the original Xbox.
If you have ever hooked up an old game system to a modern flat panel television, you’ve probably noticed it looks dreadful. Thankfully, it doesn't have to be this way. Micomsoft’s latest model, nearing two years old now, is the XRGB-mini FrameMeister. The XRGB-mini FrameMeister is an amazing device and has really elevated my appreciation and passion for retro gaming.
Tin Star is a light gun shooter released for the Super Nintendo in 1994. Despite being developed in Europe, it was only released in the North American market. It obviously supports the Super Scope peripheral, but more importantly, it supports the SNES Mouse, allowing for precision play on a modern flat panel television.