Review: Ruiner Pinball (Jaguar)

When I think of video games, I rarely think of pinball. It’s not a genre I have much interest in. In fact, the only pinball game I’ve spent any real amount of time with is Kirby’s Pinball Land on the original Game Boy. That was 15 years ago. I’m no expert on the genre, nor could I tell you what makes a pinball game good versus bad. With Ruiner Pinball for the Atari Jaguar, I’m entering uncharted territory.

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Review: Supercross 3D (Jaguar)

Supercross 3D was released for the Atari Jaguar on December 20, 1995, and capped off the Jaguar's final holiday season. The game is an ambitious attempt to simulate the sport of Supercross with the use of a textured polygon engine. I came into Supercross 3D with extreme skepticism and very low expectations, as it is one of the lowest rated Atari Jaguar games there are. So is it really that bad?

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Review: Dunk Dream (Neo Geo CD)

Dunk Dream was released in Japanese arcades and on SNK's Neo Geo hardware in 1994. It is known as Street Hoop in North America and Street Slam in Europe, and is one of the few Neo Geo games to have a unique title in each of the three territories. Released a year after Midway's excellent NBA Jam, it's hard not to compare the two games. So how does Japan's answer to NBA Jam hold up? Read on to find out.

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Review: Atari Karts (Jaguar)

Atari Karts was released for the 64-bit Atari Jaguar on December 22, 1995. The Atari Jaguar was discontinued three months later, making Atari Karts one of the final, and rarer, games released by Atari. Based on mediocre reviews, I came into Atari Karts with low expectations. It's hard not to compare it to the excellent Super Mario Kart (1992, SNES), and I'm sure that was Miracle Design's inspiration. So alas, after forking out more than I usually do for obscure games, I finally landed myself the illusive Atari Karts.

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Review: Cyber Speedway (Saturn)

Cyber Speedway was released exclusively for the Sega Saturn in 1995. The game was released around the same time as the futuristic racer, Wipeout, and is similar in many respects. It was developed by the Japanese game company NexTech, who created the DOS game CyberRace two years prior. So is this forgotten game any good? Read on.

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Review: Sega Rally Championship (Saturn)

Sega Rally Championship was released in arcades in 1995 and followed up on Sega's success with Virtua Racing and Daytona USA. Sega Rally was ported to Sega's ailing Saturn later that same year. Sega Rally was released during the tail end of Sega's glory years, when they dominated the arcades and were transitioning from the successful Genesis console.

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Review: Zaxxon's Motherbase 2000 (Sega 32x)

Zaxxon's Mother Base 2000 is an isometric shooter for Sega's 32x system. While billed as a successor to the original Zaxxon game of the 80's, the Zaxxon name was tacked on for the US release. It is simply called Motherbase in Europe, and Parasquad in Japan. Missing from Zaxxon's Motherbase 2000 is the ability to control the altitude of your ship, to the dismay of fans.

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Review: BC Racers (Sega 32x)

 BC Racers is a kart racing game for Sega's ill-fated 32x system. It was released about a year after Super Mario Kart on the Super Nintendo took the world by storm. The game is a spin-off of the Chuck Rock platforming series. Developed by Core Design, who have a history of high quality titles on Sega's other Genesis add-on, the Sega CD, I had high hopes for this obscure 32x title.

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