Review: Sonic Colors (Wii)

Review: Sonic Colors (Wii)

Now that I have a Wii U (you can read my first impressions here) I can finally catch up on some of the Wii titles I've missed over the past 7 years. On the top of my list was Sonic Colors, a 2010 release that never found it's way to my beloved Xbox 360. I knew this game had received a lot of praise with it's released, but that wasn't enough to get me to invest in the Wii.

Read More

Review: Sonic Lost World (Wii U)

Review: Sonic Lost World (Wii U)

Sonic the Hedgehog is favorite game franchise of all time. I absolutely loved the Genesis titles, and even loved the spin-off games like Sonic 3D Blast (Sega CD, Saturn) and Sonic R (Saturn, PC). My love for all things Sonic was reaffirmed on 9/9/99 with the release of Sonic Adventure for the Dreamcast’s North American launch.

Read More

Review: Sonic Triple Trouble (Game Gear)

Sonic Triple Trouble was released for Sega's Game Gear in November 1994. It was known as Sonic & Tails 2 in Japan. Sonic Triple Trouble marked the fourth and final traditional Sonic game on the handheld. I have played the first 3 Sonic Game Gear games but was never impressed. So how does the final outing hold up? Read on.

Read More

Review: Astro Warrior (Master System)

The Sega Master System is a quirky little system. When you think of the original Nintendo, the Genesis, or even the Playstation, you can instantly think of a handful of games that defined that system.Playing the word association game with the Sega Master System likely conjures up nothing. I've heard of many gamers getting a Master System for the first time, doing a quick play of the games including, and wondering why in the world people love Sega's 8-bit machine so much. It's games like Astro Warrior that leave a bad first impression for many would be collectors.

Read More

Review: After Burner (Master System)

After Burner was originally released in arcade in 1987 by Sega. The game was designed by Yu Suzuki (Enduro Racer) of Shenmue fame. In the game, you pilot an F-14 Tomcat through 18 different levels. Instead of my usual format where I talk about the games features, game play, graphics, and whatnot, coming to a final conclusion at the end of a few hundred words, I am going to come right out and say it. After burner is a bad game. A really bad game.


Read More

Review: Cyber Speedway (Saturn)

Cyber Speedway was released exclusively for the Sega Saturn in 1995. The game was released around the same time as the futuristic racer, Wipeout, and is similar in many respects. It was developed by the Japanese game company NexTech, who created the DOS game CyberRace two years prior. So is this forgotten game any good? Read on.

Read More

Review: Sega Rally Championship (Saturn)

Sega Rally Championship was released in arcades in 1995 and followed up on Sega's success with Virtua Racing and Daytona USA. Sega Rally was ported to Sega's ailing Saturn later that same year. Sega Rally was released during the tail end of Sega's glory years, when they dominated the arcades and were transitioning from the successful Genesis console.

Read More

Review: Teddy Boy (Master System)

Teddy Boy was released for the Sega Master System in 1986. The title was originally released in Japanese arcades in 1985 as Teddy Boy Blues. The game was one of the few Master System games released on the Sega Card, a small credit card sized game card. It was later released on a standard cartridge. The Sega Master System is the only way to go if you want to play Teddy Boy stateside.

Read More